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Hellboy Animated: Blood and Iron

Hellboy Animated: Blood and Iron (2007)

March. 10,2007
|
6.6
|
NR
| Fantasy Animation Horror Action

When Hellboy, Liz Sherman, and Abe Sapien are assigned to investigate the ghost-infested mansion of a publicity-hound billionaire, they uncover a plot to resurrect a beautiful yet monstrous vampire from Professor Bruttenholm’s past. But before they can stop her bloodbath, Hellboy will have to battle harpies, hellhounds, a giant werewolf, and even the ferocious goddess Hecate herself.

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MaximumMadness
2007/03/10

The second of two animated features co-directed by Darkwing Duck creator Tad Stones, "Hellboy Animated: Blood & Iron" is a very fun and light adventure featuring everyone's favorite cigar-chomping, trench-coat wearing blue-collar demon-turned-good-guy. Produced by character creator Mike Mignola and "Hellboy" film director Guillermo del Toro, "Blood & Iron" is very much in every way a marked improvement over the previous animated effort, "Sword of Storms." With a more solid foundation for the story, the inclusion of new characters that compliment the returning leads, and a slower and more deliberate pacing, here we are given a glimpse of what could have been, should the "Hellboy Animated" series have been given a chance to continue on after these initial two installments.As part of a publicity stunt, the Bureau for Paranormal Research and Defense sends Hellboy (voice of Ron Perlman), Liz Sherman (Selma Blair), Abe Sapien (Doug Jones) and Professor Broom (John Hurt) to perform a ghost-hunt in a massive mansion recently purchased by an eccentric millionaire who hopes to turn it into a hotel resort. However, things take a shocking turn for the worse when it appears the alleged haunting is indeed very real, and may be tied to a disturbing and dark chapter of Professor Broom's own past. And so, Hellboy and the others will need to fight demonic spirits, evil harpies and vampiric forces to save the day and right what once went wrong so many years ago.Part of what makes this particular feature work so well its the keen use of atmosphere and some really sharp storytelling. The dark, brooding and very Gothic visuals help lend an old-fashioned eerie feeling to the piece that's just creepy enough to make it effective but not so scary as to frighten older children. It gave me fond memories of growing up watching old, cheesy William Castle and Vincent Price horror flicks with my mom. It's very much fun first and frightening second, and the beautifully dreary and inky artwork helps set just the right mood. The writing is a far more developed and methodical as well this time around. Stones and co-writers Mignola and Kevin Hopps craft a very intriguing tale that cleverly utilizes a non-linear structure, with two separate story lines in past and present that feed off of one- another and help develop the over-arcing plot.The performances as always are a phenomena and Perlman continues to define the role of the big, red goof. I also really appreciated the inclusion of John Hurt this time around, after having been absent in the previous film. He adds a great sense of class and taste to the film, and his familiar voice as Broom- a role he played flawlessly in the feature length films, was invaluable to the experience. Supporting roles by the likes of Peri Gilpin and Rob Paulson also add a nice bit of scope to the cast. I especially enjoyed Paulson's role as Sydney Leach, the new junior agent sent along for the ride. I get the feeling he may have been a last-minute replacement for the character Russell Thorn, a similar character initially seen in "Sword of Storms." But he fares much better here than Thorn did in his film... he's a bit more grounded and played far less broadly, which I thought was a big benefit to the somewhat more serious tone of this entry.The film isn't without flaw, however. The biggest issues I had were the disjointed nature of the first act and some really bad corner- cutting later on in the film that was obviously the result of limited time and resources. The first ten or fifteen minutes, while admittedly a lot of fun to watch, don't quite feel as refined as the remainder of the film. In particular a sloppy opening "adventure" that feels beyond tacked- on and even a bit condescending in terms of pandering. Do we really need to manufacture excuses to have Hellboy say "crap" a dozen times in less than five minutes? It's also clear that the animation team had to do some sequences on the fly, especially during the climax, so be prepared for a few sloppy effects and even seeing lots of double and triple uses of the same character designs and elements. Not enough to ruin any particular scene, but just noticeable enough to become somewhat grating.Still, the better use of plotting, structure and pacing in comparison to the first animated adventure, in addition to the wonderful design work and vocal performances are able to distract from these minor issues and help craft and engaging and very fun little film. It may not quite measure up to the high standard set by the two live-action films, but as its own beast, "Blood & Iron" is more than serviceable and is a great way to get your "Hellboy" fix as the prospect of a third theatrical release seems less and less likely over time. It's a great deal of fun, and considering that you can pick up a double- pack of the two animated flicks on Blu-Ray for about $5, it's a worthy investment. It'll make for a very thrilling and sometimes spooky evening with your family!I give "Hellboy Animated: Blood & Iron" a very good 8 out of 10.

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french-michaelfrench
2007/03/11

This is an interesting animation, because the style looks deliberately low-budget and 2D. But that is thanks to the quite astonishing style of the original comics. Mike Mignola's uncompromising heavy ink and shadow artwork was not going to be easy to reproduce, and of course there was the strong temptation to produce a melding of the film art and comic art. I think - happily - that the film art has been left to the voice talents (very good) and the attempt has been made to animate Mignola's artwork. Hasn't quite worked, of course, because the deep and resonant tableaux of the comics are so specific to the printed page that exact reproduction would not be practicable. But the hard lines and deep shadow have survived, and the genius behind some of the most frightening modern images of occult evil has shone through. I'm a fan of the comics; I'm a fan of Ron Perlman; both have been well served here, and I recommend seeing this (especially in the DVD extra version)

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disdressed12
2007/03/12

this second animated Hellboy adventure(following Sword of Storms)is an improvement.i found the story more interesting,as well as the characters.the villain was much more defined and compelling.i felt the pacing was better in this one,and the story was more straightforward.as in the previous animated film,much of the cast of the two live action features are in this one,so the voice acting from the main characters is good.the supporting actors are also good.again,there are some laughs as well.but i found the overall tone darker,which is much more suited to this franchise,in my opinion.for me,Hellboy Animated: Blood and Iron is a 6/10

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MisterWhiplash
2007/03/13

Hellboy: Blood and Iron is about vampires coming back after many, many years in wait, and also about ghosts and memory and all those things left behind. If it were about these things more-so in-depth (or rather the kind of attention that Guillermo del-Toro would pay to the subject matter if he directed), it would be really great material. Trouble is, the Hellboy animated movies, with this the second installment, are limited by means of budget, time, and even to an extent the scripting. There's a lack of the dry, sly and just outright clever humor from the Hellboy live-action movies, with only one or two quips from ol' Red (Ron Perelman, always good even in dull one-liners), and some characterizations and dialog that are as routine as whatever one might find in a straight-to-video release.These flaws being noted, Blood and Iron is extremely enjoyable for what it can afford in its 75 minute running time, which is giving some lifeblood to a comic-book that needs it desperately. The plot works mostly upon the strengths of the animators, and luckily they are many. What might seem ordinary and traditional- even a little lacking in fluidity (again, budget)- gives way to extraordinary moments going past the expected for "kids" stuff. There's some very dark material particularly in this installment, as we see an iron goddess, a vampire curse, a couple of blasted witches, snakes, and those creepy ghosts (which, thanks to some del-Toro presence, reminds one of the Gothic folklore of Mexico). It's all very impressive when it works best, and there's even some interesting designs for these villains and creatures of the night.There might not be much depth (the climax is just a bunch of "we are not like *them*" semantics from the iron woman to Hellboy as they punch each other senseless), but for a short while it's some good fun and some brilliant animation, for what it's worth. Less than great, and at the same time far better than it should have any right to be. A-

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