Noclip Season 6
Noclip is a crowdfunded YouTube channel that films and produces documentaries about video game history and design.
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Noclip Season 6 Full Episode Guide
Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development.
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
We talk to Acid Nerve about the design and philosophy of Death's Door.
We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop.
We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.